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Apoorva Parajuli

I am a recent Computer Science graduate with experience working as an independent software engineer developing and deploying custom web applications for clients using many tools and frameworks including Django, React.js, Flask, Next.js, and more.


Skills

Vue.js Vite React.js Next.js Django Flask SwiftUI Node.js Express.js Bootstrap C C++ Java Python Swift HTML JavaScript PostgreSQL sqlite MS SQL Server Git nginx gunicorn CMake Heroku AWS Vercel

Polypinion Web App

April 2024 - October 2024
Web App

From April of 2024 to October, I was working as a full-stack developer on this project. I led development on the frontend and have also worked extensively on the backend of the application, as well as on deployment. This product is intended to be able to take and process news articles provided by a user and parse the article content into facts and opinions and generate analytics on the facts and opinions (such as the percentage of each present in the article). This product is in development and there are more features planned.

Tools Used:
Flask React OpenAI API Anthropic ClaudeAPI Google Analytics PostgreSQL AWS RDS AWS EC2 Vercel Git

NCR Hub

August 2023 - Present
Web App

I began development on this web application prior to beginning my work at the AAPI Coalition, and am working on extending and improving the application to better serve the needs of the CoCo (Contra Costa) AAPI Coalition & an independent community support group that also has need for it. This application is under development but is still currently accessible. The features planned include but are not limited to data storage, filtration, parsing, generating analytics on data, and secure data export features.

Tools Used:
Django React Next.js Vercel PostgreSQL

Rue

August 2021 - December 2021
Final Progress ReportYouTube Playlist

Rue[Acceptance Level] is another team project I worked on in my second level design class. The premise of this project was that you, a man whose husband has died have to go through the different stages of grief while on drugs. I designed my "level" concept with multiple levels in the Unreal Engine, but they all conveyed my part of the Acceptance stage in the psychedelic/abstract manner my group was going for. For this project I was the team's designated mechanics programmer as well as being assigned part 2 of the Acceptance level to design and create as I saw fit, I was able to set up the AI, the in-game UI, the ziplines, the PC's abilities etc. and due to my greater level of experience this time around, I was able to try to convey a narrative and implement some quality of life improvements to the game such as multidirectional movement, and dynamic footstep sounds depending on the surface the player steps on etc.

Tools Used:
Unreal Engine Blueprints Blender Perforce

Killer Karens

January 2021 - May 2021
Final Progress ReportYouTube Playlist

Killer Karens [Storeroom Level] was and is the first video game level I ever developed. It's functions include but are not limited to, Enemy AI, FPS gameplay w/ Iron Sights, Ammo Pickups, Health Pickups, Grenades and more and I developed these during a Game Level Design course on my surface pro laptop. The overall project was a team effort, there was a Coffee Shop level, an Alleyway level, a Bathroom level, and a Storeroom level and the overarcing narrative was that you, a coffee shop worker are defending yourself against "Killer Karens" who are constantly attacking and harassing you and will not stop until you defeat them all.

Tools Used:
Unreal Engine Blueprints